Singapore, Singapore, 30th September 2025, Chainwire The post The Sandbox CEO Robby Yung Unveils Vision With New AI, Web 3.0 and Mobile Initiatives appeared first on The Daily Hodl.Singapore, Singapore, 30th September 2025, Chainwire The post The Sandbox CEO Robby Yung Unveils Vision With New AI, Web 3.0 and Mobile Initiatives appeared first on The Daily Hodl.

The Sandbox CEO Robby Yung Unveils Vision With New AI, Web 3.0 and Mobile Initiatives

September 30, 2025 – Singapore, Singapore


In a message authored by CEO Robby Yung, the company outlined how it is positioning itself at the intersection of AI, Web 3.0 and mobile to expand its platform and empower creators globally.

Robby Yung, CEO of The Sandbox, said,

“Since the release of our original mobile game in 2012, The Sandbox has focused on creators.

“In 2020, The Sandbox evolved from a traditional 2D, singleplayer game into an immersive, 3D multiplayer platform powered by emerging blockchain technologies that enabled true digital ownership and monetization for our creators.”

Over the past five years, The Sandbox has grown to include over 400 major brand partners, more than 400,000 creators and over eight million users.

Its SAND token has consistently ranked among the top five gaming tokens, solidifying The Sandbox as one of the most prominent Web 3.0 projects.

Yung added,

“While the broader industry has faced headwinds, we have kept building with our most recent seasons reaching all-time highs in both player volume and engagement.

“But it’s still not enough, and we know there is more work to be done.

“We believe that we are once again at the start of a new technological wave marked by the convergence of Web 3.0 and AI that will change the creator status quo, and we are determined to position The Sandbox at its forefront.”

New AI initiatives

The Sandbox is investing heavily in AI across two dimensions operational efficiency and user-facing creation.

On the operations side, the company is using both existing AI tools and developing its own to drive efficiency in functions ranging from agentic coding to cheat detection and customer support.

On the creation side, The Sandbox sees AI as a transformative force.

Yung continued,

“Immersive content creation at scale whether games or other forms of experiences has continued to be constrained by time, skillset and cost.

“We have made significant progress in addressing this via our no-code creation tools VoxEdit, Game Maker but AI will revolutionize this space, and we plan to lead the charge.”

The company has begun training custom AI models for asset generation and is actively working on user-facing generative AI tools, leveraging its extensive library of 1.7 million assets, hundreds of game templates and its global community of over 400,000 creators.

Additionally, The Sandbox announced a partnership with Rosebud AI, the fast-growing vibe-coded games platform.

This partnership will allow creators to be whitelisted to vibe code games using custom templates and assets from The Sandbox. More details will be shared soon.

New Web 3.0 initiatives

The Sandbox is also expanding its Web 3.0 infrastructure to help creators succeed beyond content creation.

Yung said,

“While we have seen the creation of thousands of amazing games and immersive experiences on our platform, the biggest challenge for creators very often occurs post-creation in the form of distribution, engagement and monetization.

“This problem exists not only in The Sandbox but also in many other content creation ecosystems, including popular traditional platforms.

“We believe Web 3.0 infrastructure is uniquely suited to address these challenges.

“With blockchain being a core part of our DNA at The Sandbox, we feel this gives us a significant advantage, and we are actively investing in the development of new Web 3.0 infrastructure that will support creators beyond content creation itself.”

The first major investment is SANDchain, developed by The SANDChain Foundation with support from The Sandbox.

This dedicated cross-platform layer enables creators to bridge engagement into ownership and rewards.

SANDchain was formally unveiled today at TOKEN2049 in Singapore, with its testnet set to launch on October 14, 2025.

The second initiative centers on monetization. By supplementing SANDchain’s engagement layer with an economic layer based on ICMs (Internet Capital Markets), The Sandbox aims to provide creators with flexible, dynamic monetization options.

Yung explained,

“Where the monetization frameworks of traditional creator platforms are typically rigid and very limiting, we see an opportunity for token bonding curve mechanics to provide something much more dynamic in order to maximize creators’ opportunities to monetize their current work.”

This first-of-its-kind platform is under active development and is expected to launch by the end of the year, with an early access waitlist to follow in the coming weeks.

Mobile

Mobile has always been central to The Sandbox’s DNA.

Yung said,

“Thirteen years ago, The Sandbox was born on mobile. Launching on mobile has always been on the roadmap, thanks to its unparalleled accessibility and reach.”

The Sandbox is actively developing multiple mobile concepts.

The first is currently being playtested internally, with a larger closed playtest for community members planned next.

“We fully expect mobile to be a big part of our future and are excited to continue progressing our current ideas with the end goal of bringing one or more of them to market.”

SAND

The SAND token continues to serve as the transactional backbone of The Sandbox ecosystem.

Each of the new initiatives announced further builds upon the financial rails of SAND, accruing more utility and value as The Sandbox ecosystem expands.

“SAND holders are the nodes of our network, and we also plan to provide more direct innovative initiatives and programs focused on generating benefits for our holders.”

The road ahead

Looking forward, The Sandbox is clear about its focus leveraging AI to transform content creation, building Web 3.0 infrastructure to support creators.

The company recently restructured itself to ensure teams are aligned with these priorities and to take advantage of AI-driven operational support.

Yung concluded,

“As we progress, we remain fully committed to building and improving The Sandbox.

“We will also be centering our LiveOps strategy around the success of our seasons format, increasing the frequency and consistency of major platform events to provide our creator and player base with more opportunities for engagement.

“The Sandbox’s virtual assets, including LANDs, all NFT collections and various ecosystem assets remain unchanged.

“Alpha season six is now live in The Sandbox along with new brands, experiences, gameplay, features and more. We hope to see you there.”

From its origins as a 2D mobile game to becoming a 3D multiplayer immersive platform, The Sandbox is preparing for the next chapter.

“We remain focused on building the best tools for creators to create and the best ecosystem to support them The Sandbox 3.0.

“We are deeply appreciative of the many who have been on this journey with us and hope you’ll join for the one ahead.”

Additional information on The Sandbox 3.0 vision is available at The Sandbox blog.

The Sandbox is available for free on Windows and Mac computers via sandbox.game.

Follow or join in the conversation via The Sandbox Discord, X and Instagram.

About The Sandbox

The Sandbox, a subsidiary of Animoca Brands, is an immersive platform in which users play, create and monetize unique experiences alongside their favorite brands, IPs and celebrities across gaming, entertainment, music, art and more.

The Sandbox leverages Web 3.0 technologies to fully enable end-user creation and creator economies, disrupting existing platforms by providing both players and creators with true ownership of their assets, creations and rewards as NFTs (non-fungible tokens).

Over 400 partners have joined The Sandbox, including Warner Music Group, Gucci, Ubisoft, Paris Hilton, Jurassic World, The Walking Dead, Snoop Dogg, Attack on Titan, Lacoste, Steve Aoki, The Smurfs and many more.

The Sandbox has been named a TIME100 ‘most influential company’ by TIME Magazine.

For more information, please visit www.sandbox.game and follow regular updates on X, Medium and Discord.

Contact

Chase Colasonno, senior vice president of 47 Communications on behalf of The Sandbox

This content is sponsored and should be regarded as promotional material. Opinions and statements expressed herein are those of the author and do not reflect the opinions of The Daily Hodl. The Daily Hodl is not a subsidiary of or owned by any ICOs, blockchain startups or companies that advertise on our platform. Investors should do their due diligence before making any high-risk investments in any ICOs, blockchain startups or cryptocurrencies. Please be advised that your investments are at your own risk, and any losses you may incur are your responsibility.

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