In this section, extensive experiments are presented to assess the suggested Instance-aware Visual Language Map (IVLMap) in both simulated and real-world settings. Leading baselines like VLMap, CoW, and CLIP Map were compared against IVLMap using the Habitat simulator and the Matterport3D dataset. Results show that IVLMap performs better in instance-aware and multi-object navigation tasks, allowing for zero-shot goal navigation and accurate localization.In this section, extensive experiments are presented to assess the suggested Instance-aware Visual Language Map (IVLMap) in both simulated and real-world settings. Leading baselines like VLMap, CoW, and CLIP Map were compared against IVLMap using the Habitat simulator and the Matterport3D dataset. Results show that IVLMap performs better in instance-aware and multi-object navigation tasks, allowing for zero-shot goal navigation and accurate localization.

IVLMap Solves Robot Navigation By Mapping Individual Objects

Abstract and I. Introduction

II. Related Work

III. Method

IV. Experiment

V. Conclusion, Acknowledgements, and References

VI. Appendix

\

IV. EXPERIMENT

A. Experimental Setup

\ We employ the Habitat simulator [35] alongside the Matterport3D dataset [2] to assess performance in multi-object and spatial goal navigation tasks. Matterport3D is a comprehensive RGB-D dataset, featuring 10,800 panoramic views from 194,400 RGB-D images across 90 building-scale scenes, designed for advancing research in scene understanding indoor environments. For map creation in Habitat, we capture 13,506 RGB-D frames spanning six distinct scenes and document the camera pose for each frame, utilizing the cmu-exploration environment we established(Sec.IV-B). Due to computational constraints, our navigation experiments and the execution of the Large Language Model(Llama2) are conducted on separate servers. Llama2 operates on a server equipped with two NVIDIA RTX 3090 GPUs. As for IVLMap experiment, our experimental setup comprises an NVIDIA GeForce RTX 2080 Ti GPU with 12GB VRAM. Communication between these two servers is established using the Socket.IO[4] protocol.

\ Baseline: We assess IVLMap in comparison to three baseline methods, all employing visual-language models and demonstrating proficiency in zero-shot language-based navigation:

\

  1. VLMap [5] seamlessly integrates language and visuals, autonomously constructing maps, and excels in indexing landmarks from human instructions, enhancing language-driven robots for intuitive communication in diverse navigation scenarios with open-vocabulary mapping and natural language indexing.

    \

  2. Clip on Wheels (CoW) [30] achieves language-driven object navigation by creating a target-specific saliency map using CLIP and GradCAM [36]. It involves applying a threshold to saliency values, extracting a segmentation mask, and planning the navigation path based on this information.

    \

  3. The CLIP-features-based map (CLIP Map) serves as an ablative baseline, projecting CLIP visual features onto the environment’s feature map and generating object category masks through thresholding the feature similarity.

\ Evaluation Metrics: Similar to previous methods [5], [37] in VLN literature, we use the standard Success Ratemetric(SR) to measure the success ratio for the navigation task. We assessed our IVLMap’s effectiveness by (i) presenting multiple navigation targets and (ii) using natural language commands. Success is defined as the agent stopping within a predefined distance threshold from the ground truth object.

\ B. Dataset acquisition and 3D Reconstruction

\ To construct a map in visual and language navigation tasks, it is crucial to acquire RGB images, depth information, and pose data from the robot or its agent while it is in motion. Common datasets on the internet, such as Matterport3D [2], Scannet [38], KITTI [39], may not be directly applicable to our scenario. Therefore, we undertook the task of collecting a dataset tailored to our specific requirements. Our data collection efforts were conducted in both virtual and real(Appendix.C) environments to ensure comprehensive coverage.

\ Fig. 4. We created an Interactive Dataset Collection Scheme by combining the cmu-exploration development environment with the Habitat simulator. This involves integrating cmu-exploration’s autonomous exploration with Habitat robot agents for a unified dataset collection approach.

\ Interactive Data Collection in Virtual Habitats and CMU-Exploration Environment. CMU-Exploration [40], designed for autonomous navigation system development, offers

\ various simulation environments and modules. Combined with the Habitat Simulator [35], it forms a platform where users develop and deploy navigation systems for real robots. Our interactive data collection system in this virtual environment utilizes CMU-Exploration’s Joystick and Visualization Tools for waypoint setting. Waypoints undergo local planning, terrain and radar analysis, and state estimation, generating control commands for ROS-based robot motion. Simultaneously, robot pose data is sent to the Habitat simulator, providing RGB, depth, and pose information for direct sensor control. See Fig. 8 for an overview.

\ Compared to other black-box data collection methods in the Habitat simulator, where predefined routes or exploration algorithms are used, this approach offers strong controllability. It allows tailored responses to the environment, enabling the collection of fewer data points while achieving superior reconstruction results. For the same scene in Matterport3D, our approach achieves comparable results to the VLMap’s original authors while reducing the data volume by approximately 8%. In certain areas, the reconstruction performance even surpasses that of the original authors. To compare the results, refer to Fig.5(a) and Fig.5(b), for more detailed results of our 3D reconstruction bird’s-eye view, please refer to Appendix D.

\ Fig. 5. 3D Reconstruction Map in Bird’s-Eye View

\ C. Multi-Object Navigation with given subgoals

\ To assess the localization and navigation performance of IVLMap, we initially conducted navigation experiments with given subgoals. In the navigation experiments conducted in the four scenes of the Matterport dataset, we curated multiple navigation tasks for each scene. Each navigation task comprises four subgoals. The robot is instructed to sequentially navigate to each subgoal of each task. We use the invocation of the ”stop” function by the robot as a criterion. If the robot calls the ”stop” function and its distance to the target is less than a threshold (set to 1 meter in our case), it is considered successful navigation to that subgoal. Successful completion of a navigation task is achieved when the robot successfully navigates to all four subgoals in sequence. It is noteworthy that we provided instance information of objects in the given subgoals to examine the effectiveness of our constructed IVLMap.

\ \ Our observations(Table.I) indicate that our approach outperforms all other baselines. It exhibits a slight improvement

\ TABLE IOUTCOME OF MULTI-OBJECT NAVIGATION WITH SPECIFIED SUBGOALS, DENOTED BY SN FOR SUCCESS NUMBER, SR FOR SUCCESS RATE, T K FOR ACHIEVING THE KTH SUBGOAL OUT OF THE TOTAL 4 SUBGOALS IN EACH TASK, AND TSR FOR TASK SUCCESS RATE, NAMELY T 4.

\ in navigation performance compared to VLMap, while significantly surpassing the performance of CoW and CLIP Map. VLMap achieves zero-shot navigation by smoothly performing precise localization of landmarks. However, this baseline has limitations as it can only navigate to the nearest category to the robot agent, lacking the capability for precise instantiation navigation. As illustrated in the comparisons between Fig.6(a) and Fig.6(b), our proposed IVLMap incorporates instantiation information for each landmark, enabling precise instantiation navigation tasks. Consequently, the final navigation performance is significantly enhanced. During specific localization, our approach involves initially identifying the approximate region of the landmark from the U and V matrices of IVLMap M(Sec.III-A). Subsequently, further refinement is conducted using VLMap, optimizing the performance of VLMap and resulting in a significant improvement in navigation accuracy

\ Fig. 6. Semantic segmentation results

\ TABLE IIOUTCOME OF ZERO-SHOT INSTANCE LEVEL OBJECT GOAL NAVIGATION FROM NATURAL LANGUAGE. T K FOR ACHIEVING THE KTH SUBGOAL OUT OF THE TOTAL 4 SUBGOALS IN EACH TASK.

\ D. Zero-Shot Instance Level Object Goal Navigation from Natural Language

\ In these experiments, we assess IVLMaps’ performance in comparison to alternative baselines concerning zero-shot instance-level object goal navigation initiated by natural language instructions. Our benchmark comprises 36 trajectories across four scenes, each accompanied by manually provided language instructions for evaluation purposes. In each language instruction, we provide instantiation and color information for navigation subgoals using natural language, such as ”the first yellow sofa”, ”in between the chair and the sofa” or ”east of the red table.” Leveraging LLM, the robot agent extracts this information for localization and navigation. Each trajectory comprises four subgoals, and successful navigation to the proximity of a subgoal within a threshold range (set at 1m) is considered a success.

\ Fig. 7. Zero shot navigation diagram, where green dot represents the starting point and red dot represents the endpoint.

\ Analysis of Table.II reveals that in zero-shot level object goal navigation, our navigation accuracy is hardly affected. This is attributed to the initial parsing of natural language instructions using LLM, enabling precise extraction of physical attributes, ensuring robust performance in navigation. Moreover, as depicted in partial trajectory schematics of navigation tasks in Fig.7, our IVLMap achieves precise instance-level object navigation globally, a capability unmatched by other baselines.

V. CONCLUSION

In this study, we introduce the Instance Level Visual Language Map (IVLMap), elevating navigation precision through instance-level and attribute-level semantic language instructions. Our approach is designed to enhance applicability in real-life scenarios, showing promising results in initial realworld robot applications. However, the mapping performance in dynamic environments requires improvement, prompting the exploration of real-time navigation using laser scanners. Our future goals include advancing towards 3D semantic maps to enable dynamic perception of object height, contributing to more accurate spatial navigation. Ongoing research efforts will focus on addressing these challenges.

ACKNOWLEDGMENT

The work is supported by the National Natural Science Foundation of China (no. 61601112). It is also supported by the Fundamental Research Funds for the Central Universities and DHU Distinguished Young Professor Program.

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\

:::info Authors:

(1) Jiacui Huang, Senior, IEEE;

(2) Hongtao Zhang, Senior, IEEE;

(3) Mingbo Zhao, Senior, IEEE;

(4) Wu Zhou, Senior, IEEE.

:::


:::info This paper is available on arxiv under CC by 4.0 Deed (Attribution 4.0 International) license.

:::

[4] Socket.IO is a real-time communication protocol built on WebSocket, providing event-driven bidirectional communication for seamless integration of interactive features in web applications, official website https://socket.io/.

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