Original post by @moonbirds Compiled by: @BruceBlue Abstract: Bird is a brought-to-life IP character, embodied in a meme token and valued by a physical collectiblesOriginal post by @moonbirds Compiled by: @BruceBlue Abstract: Bird is a brought-to-life IP character, embodied in a meme token and valued by a physical collectibles

Moonbirds: The Birdillions' Wealth Creation Narrative

2026/01/17 08:30

Original post by @moonbirds

Compiled by: @BruceBlue

Abstract: Bird is a brought-to-life IP character, embodied in a meme token and valued by a physical collectibles company. The company aims to generate $1 billion in revenue by distributing the Bird IP globally, while simultaneously converting marginal users into crypto users.

introduction

The long-standing failures of crypto projects are primarily due to conceptual issues, not technical or financial ones. The crypto space has struggled to articulate its purpose, constantly oscillating between two incompatible self-identities: is it a place for serious companies to operate, or an arena for collective absurdity? Projects attempting to completely occupy one end often fail for the opposite, but symmetrical, reasons. Those pursuing institutional legitimacy often abandon meme attributes, thus losing the unique advantage crypto offers in generating organic demand; while those embracing pure absurdity struggle to maintain value across multiple attention cycles.

This tension is not accidental, but inherent to crypto. Crypto asset prices are not only a reflection of discounted cash flow (DCF), but also a projection of narrative coherence and social synergies. Therefore, any attempt to analyze crypto solely through the lens of traditional corporate finance misses the essential mechanisms of engagement, liquidity, and emerging growth.

This article argues that the apparent contradictions in Crypto—between memes and businesses, irony and sincerity, viral spread and revenue—are not flaws to be addressed, but rather a structural equilibrium that can be exploited. The most successful assets in every cycle implicitly acknowledge this: whether capturing attention through extreme absurdity or mimicking familiar institutional forms. However, adopting either approach in isolation has proven insufficient. To truly win in the market, $BIRB must be both a token for the "sophisticated retard" and a token for the "retarded sophisticate."

The dominance of memes in the recent crypto cycle is unsurprising; it reflects the medium's comparative advantage over traditional markets. If crypto were merely a venue for trading firms, the public stock market (Equities) would have far outperformed it long ago. Memes lower the cognitive costs of participation and allow value to spread through social networks, gamifying value capture around a Dadaist art-based social expression that traditional financial instruments cannot match.

Meanwhile, attention-driven growth is inherently unstable. Pure meme assets struggle to survive across multiple cycles. Actively managed crypto businesses often rely on revenue models that extract value directly from their most active users, creating negative-sum dynamics over time. These models may be successful locally, but they damage the ecosystem they depend on, thus limiting long-term growth.

The central argument of this article is that a sustainable crypto asset must win at both ends of this chasm. It must be absurd enough to capitalize on attention, engagement, and the speed of cultural dissemination; yet it must also be authentic enough to translate that attention into lasting economic activity. Crucially, this economic activity, in its creation, must, in turn, drive the distribution of the meme itself, particularly its spread beyond its core community. This is not a compromise between two approaches, but rather a synthesis that views memetics and business as complementary rather than opposing forces.

$BIRB is a token explicitly built upon this principle. It was designed to operate at the intersection of meme and corporation, leveraging the mutual reinforcement of both. The following chapters will attempt to formalize this framework, examine its implications, and demonstrate why this structure is not only feasible but also essential for the successful operation of crypto at its most fundamental level.

The left curve generates attention; the right curve transforms attention into physical objects; these physical objects regenerate attention outside the Crypto circle, while $BIRB is the coordinating layer that closes this loop.

Why Now: The Shift in Edge Encryption Participants

This argument holds true because the crypto market itself has changed.

Previous crypto cycles were driven by technologists chasing marginal innovations: faster block times, cheaper fees, novel virtual machines, and incremental protocol improvements. When the industry was still in its infancy, this pioneering exploration was the mainstream narrative of success. Today, however, this innovation has largely plateaued. This is actually a sign of maturity. Multiple public chains are already "good enough," and for most participants, further technological gains are no longer the key differentiator between winners.

Therefore, the marginal participants in the crypto market are no longer technologists or early adopters, but rather ordinary, unadulterated consumers. These marginal consumers don't care about throughput, latency, or the novelty of cryptography; they care about tangible, easily understood, and engaging physical objects, personas, and experiences. This shift fundamentally changes what types of products can drive growth.

These consumers are difficult to convert directly (onboard). Abstract narratives, financial primitives, and protocol-centric marketing cannot remove their psychological barriers to entry. What has historically proven effective is a physical and cultural entry point. Specifically, it's about things that can be touched, collected, given away, and understood without explanation.

In a more mature crypto era where technology is no longer a bottleneck, the forefront of growth must shift to distribution. This is why collectibles and physical items have become so important as distribution mechanisms today, whereas they weren't in previous cycles. They act as a "Trojan horse": not to disguise a crypto, but to make the crypto irrelevant until users feel they've earned their participation. In a market where attention is abundant but trust is scarce, conversion no longer happens through education or evangelism, but through experience.

Birb as a Meme

Birb isn't a "brand." Birb is a compression algorithm. In Crypto, most people aren't buying spreadsheets; they're buying a story that can be rewritten. Winning assets are those whose stories are cheap to spread, easy to remix, and instantly recognizable on social media. That's the essence of a meme: a cultural unit designed for replication.

This is why the most enduring crypto tokens of the past decade weren't product roadmaps, but symbols: a dog, a frog, a stone, a pixelated face. Their "silliness" wasn't accidental; they used "silliness" as a form of interface. This lowered the cognitive cost of participation.

Birb was designed specifically for this interface layer. It is short, phonologically correct, and historically native. "Doge" is a four-letter misspelling that became a global brand. "Birb" inherits this lineage: it is so familiar that it feels inevitable, so silly that it is easy to spread, and so specific that it can be owned.

But this is precisely where most memes die. Attention is a volatile resource. A pure meme is like a "sugar high": it spikes, then crashes, and eventually becomes yesterday's joke, no longer interesting. The problem isn't whether Birb can go viral, but whether viral spread can translate into sustainable economic activity without killing the meme.

This transformation mechanism is precisely what this article aims to explore.

From Meme to Machine: The Labubu Problem

Consider Pop Mart's Labubu: this is one of the clearest examples of a modern meme escaping the internet and becoming a consumer product flywheel. Pop Mart's IPO was a clean tool for capturing value related to Labubu's revenue. But for a meme, revenue isn't the perfect value capture mechanism.

Labubu generated immense exogenous cultural value: free marketing, social recognition, the power of the secondary market, and a narrative whose speed of dissemination far exceeded manufacturing capacity. Pop Mart's bottleneck was physical: how quickly could they produce, ship, and stock their products? Memes can move at internet speed; but companies cannot.

Now imagine the reverse: a meme asset that scales at internet speeds, coupled with a company that continuously anchors that meme in reality and sustains its growth through products, distribution, and partnerships. This hybrid is precisely the opportunity space that Bird is targeting. We're not trying to "add a token to a toy company." We're trying to build a company whose core activity is sustaining a meme and creating a token to capture the externalities that sustain it.

Birb as a character

Characters occupy cultural and emotional space in a way that companies can never do. Individual investors don't invest emotionally in companies; they pay for characters. Charizard is more culturally recognizable than The Pokémon Company. Labubu is more readable than Pop Mart. Characters are the "user interface" of culture. They are things that people can recognize, collect, give away, and identify with without explanation.

If the Birb token aims to leverage Crypto as an "unfair advantage" as a system of cultural and meme value, then Birb cannot exist merely as a brand. It must exist as a meme that builds emotional attachment, not just brand recognition.

This also explains why related intellectual property (IP) is scarce. Cultural IP exhibits path dependence. When was the last time a truly universal superhero was created? Most of the characters that dominate popular culture today originated within a narrow historical window—the golden age of comics in the 1940s and 50s—and have since been reinterpreted, rebooted, and reconstructed. New characters are constantly introduced, but very few escape the present moment to become enduring cultural primitives.

In my view, the NFT bull market of 2021-2022 represented that "golden age" for crypto. It was the only period in which native crypto characters massively broke into mainstream consciousness, creating a limited set of historically readable crypto IPs. Few crypto assets, aside from Bitcoin itself, have crossed this threshold. This limitation is not a weakness; it's a defining characteristic of high-value IP.

We ( @Ocapgames ) acquired @Moonbirds instead of launching a completely new IP because historical relevance cannot be traced back to its creation. You can iterate on design, but you can't fake cultural presence. We believe the future of intellectual property is digital-native, and crypto-native IP represents the next frontier for Crypto's marginal growth: not through incremental technological innovation, but through cultural resonance.

For physical products to serve as a distribution mechanism for intellectual property (IP), the IP itself must be inherently compatible with physical form. It must be instantly recognizable as an object, visually coherent, and emotionally clear. This is where character-driven IPs succeeded when abstract assets struggled. Birb worked because it had a face. It had a silhouette, a personality, and a presence. It could exist on cards, figurines, or shelves without explanation. This readability enabled mass distribution. Building an emotional connection with Birb is much easier than with Bitcoin, because what does Bitcoin actually look like?

Aligning with Revenue Generation: Birbillions Target

Orange Cap Games (OCG) is the parent company of the Moonbirds and Bird IPs. Our argument is simple: bring the IPs to life. We didn't build a collectibles company as a "side quest" for issuing tokens. We built the collectibles company because it's one of the only business models in the crypto space that can generate real revenue while distributing culture to people who don't care about crypto.

Birbillions' argument is about taking the crown jewel of Crypto: becoming the first consumer-grade company to achieve $1 billion in annualized revenue without relying on transaction fees, leveraged liquidation, or token emissions as its primary engine.

Most of the “revenue” in crypto is structurally not aligned with user interests. Transaction fees and liquidation profits are amplified by “taxing” the most active participants. They are locally effective, but ultimately cannibalistic, involution within the same audience, and set a hard ceiling for growth.

A long-term sustainable crypto company must make money like a true consumer business: by selling things that people genuinely want to show off, give away, trade, collect, and talk about. This revenue cannot simply extract value from the market; it must expand the market. It must convert non-Crypto consumers into crypto-adjacent participants, without forcing them to define themselves as crypto users.

This is precisely what physical and digital collectibles do. The product is both a commodity being sold and a distribution mechanism for the intellectual property itself. Trading cards and blind boxes are not "merch." They are portable social objects. They exist in homes, in graded boxes, on shelves, and in the gift economy. They generate repetitive behavior and recruit new participants through ownership rather than ideology. Collectibles are one of the cleanest known machines for massively converting attention into revenue.

Benchmarking is important because it sets your ambitions at the right level. We are building the Pop Mart of Web3. Pop Mart is the clearest evidence yet of what happens when a character has cultural readability and production and distribution scale up with compound interest.

At a comparable stage in its lifecycle, Pop Mart was actually smaller than Orange Cap Games is today. In its second year of operation, Pop Mart generated approximately $900,000 in revenue. In the two years prior to its IPO, its annual revenue was approximately $20 million. In comparison, OCG generated approximately $8 million in revenue this year (its second year of operation) from the sale of physical collectibles. In terms of growth, we actually outpaced Pop Mart over the same time span, and this was achieved with fewer SKUs, lower global brand recognition, and no established retail footprint.

This difference reflects timing and leverage. The category OCG belongs to already understands character-driven demand, the secondary market, and global distribution—but we have an additional advantage that Pop Mart doesn't: a crypto-native coordination layer that allows culture to spread at internet speed while still being anchored to real manufacturing and retail execution.

This is a large and mature industry. Collectibles are not a niche market, and revenue ceilings are not hypothetical. As distribution and remanufacturing generate compound interest, the result is scaling. $1 billion in annualized revenue is not speculation; it is the expected outcome of correctly executing this model.

This is what OCG is building: a vertically integrated collectibles company designed for scale. We focus on design, manufacturing discipline, channel trust, and distribution access, so revenue growth doesn't depend on a single drop or a single cycle. The question isn't whether we can generate revenue; it's whether we can consistently make distribution compound.

This is where Birb changes the structure. Pop Mart has a meme that moves at internet speed and a company that moves at manufacturing speed. Birb aims to bridge that gap. The token isn't the business; it's a harmonizing layer that makes the business culturally scalable. OCG anchors Birb in reality through products, retail channels, and partnerships. Birb accelerates distribution by allowing memes to spread faster and become more relevant than through traditional channels.

Most projects treat "memes" as marketing skins on top of protocols, but we see memes as product primitives. Revenue isn't a side effect; it's the fuel. Every revenue cycle funds more manufacturing, wider distribution, and a larger cultural surface for Birb. This year, thousands of people unpacked Birb trading cards and figurines at home. That's the mechanism. The physical product is advertising, and proof of the high-quality product we're showcasing.

In short: OCG is the revenue engine and the anchor of reality. Birb is the culture booster. The Birbillions argument claims that when these two merge into a single flywheel: attention translates into tangibles, tangibles into revenue, and revenue feeds back into distribution: you can build the first crypto-native consumer company with $1 billion in annualized revenue by doing what consumer companies have always done: winning shelf space, winning repeat purchases, and making culture portable.

Winning Reach and Distribution

In the physical collectibles game, the rule of the game is distribution. Everything else is downstream. In the crypto world, we like to pretend that distribution is just content. In the consumer goods industry, distribution is the physical location of the product. If you can't get shelf space, you don't have a brand.

This is why some of OCG's most important initiatives appear on the surface as "side quests." Our first product distributed by Asmodee (the world's second-largest toy distributor) was Lotería, a ubiquitous Spanish-language card game. Our first products to enter the distribution networks of GTS (North America's largest hobby distributor), eVend (a major distributor within the Funko ecosystem), and Star City Games (Magic: The Gathering's most important tournament and retail operator) were Vibes TCG, featuring Pudgy Penguins and Nyan Cat. Strictly speaking, these weren't "Birb SKUs." They were something more valuable: keys. They were the proof of unlocking the next door.

To understand why this is important, you must understand why crypto has traditionally struggled in Web2 distribution. Crypto introduces a risk appetite that cannot be clearly mapped to existing underwriting frameworks. Traditional distributors were established to assess inventory risk, credit exposure, and brand liability within stable regulatory and operational norms. Crypto products exist outside these norms: ambiguous jurisdiction, unclear liability boundaries, unfamiliar custody and settlement models, and price behavior unlike traditional consumer goods. When risk cannot be modeled, defined, or insured using existing tools, the rational reaction is avoidance: even if the demand is real.

Collectibles are one of the few industries where this default stance is softened, because a large portion of the demand is itself downstream of the cryptocurrency cycle. When crypto prices rise, the disposable income of a group that highly overlaps with collectors also increases. This relationship isn't ideological; it's observable. It's reflected in the speed of sell-outs, secondary market pricing, and allocation pressures during crypto upswings. The giants of the collectibles industry may be cautious about crypto as a category, but they are not blind to where the marginal demand originates.

Therefore, cryptocurrencies are not abstract externalities for collectibles, but rather a demand signal that the industry has learned to implicitly price, even if it doesn't publicly proclaim it. This changes risk calculation. Products relevant to the crypto-native audience are not automatically rejected; they are evaluated within the context of an existing demand channel that has already shaken the market.

This creates a symmetrical advantage. Traditional collectibles companies want to reach crypto consumers. Crypto wants to reach mainstream collectors. Each side holds a marginal user base that the other lacks. This is why collectibles is one of the few large consumer ecosystems that values ​​crypto customers enough to be willing to trade reach for reach. The Pareto-optimal outcome between OCG and major industry players is collaboration. This collaboration has begun and is generating compound interest.

When you're a new company launching a new IP, you can't force your way into distribution channels. You can't get into retail endcaps by writing manifestos. You build credibility through a series of deals. Every serious deal you win makes the next one easier, because the real scarce resource isn't capital, it's trust.

Evidence of execution

Arguments like these only have meaning when tested in reality. In the consumer collectibles industry, execution is not theory. It's operations. It's whether your product withstands the test of time in the hands of collectors, whether distributors trust you and give you shelf space, whether inventory is cleared out or piling up, and whether you can repeat this process at an ever-increasing pace.

Most crypto projects never encounter these constraints. Orange Cap Games, however, has been operating within them since day one.

The first hard test is manufacturing. The life or death of a collectible hinges on its physical integrity. If a product is bent, worn, misprinted, or degraded, nothing else matters. Through Vibes TCG, we've shipped millions of cards that have withstood the industry's most rigorous downstream verifier: PSA (the world's largest grading firm). Approximately 59% of Vibes cards received a PSA score of 10, the highest rate ever recorded in any trading card game. This result isn't marketing hype; it's the consequence of materials science, process control, and manufacturing discipline.

We are one of the few collectible publishers that manufacture our own paper inventory. PSA recognized this. This relationship led to co-branded promotional cards at San Diego Comic-Con (SDCC) and New York Comic-Con (NYCC). The only game that has ever co-branded with the PSA logo is One Piece TCG. When the Birb collectibles launched, PSA offered on-site grading services on day one, precisely because of our existing relationship with them through Vibes TCG.

Manufacturing quality alone cannot build a business. Distribution can. But distribution needs to be underwritten, not bought. We currently distribute through the three largest hobby distributors in North America: GTS, ACD, and PdH, and we are a regular participant in the Star City Games circuit. We are manufacturing Lotería for Asmodee, the world's third-largest toy distributor, replacing our previous SKU. This setup exists for one reason only: to ensure products arrive on time, sell out, and protect the retailer's financial interests.

Demand is the next constraint. Only the demand to clear inventory is real. Our launch of the Vibes TCG sold 500 booster packs in seven minutes, directly leading to distribution expansion through Star City Games. Subsequent launches compounded this. Our second major print run sold 15,000 booster packs in its first week. In total, Vibes has sold over 8.6 million cards in the past 12 months, generating over $6 million in total initial sales. This wasn't a strong launch for Project Crypto; it was one of the most significant launches in the trading card game industry, a period. And we achieved this with an IP that was substantially smaller than existing giants like Disney, Star Wars, or One Piece.

This execution is sustained because it's not confined to physical channels. Since acquiring Moonbirds, we've expanded its digital footprint across Ethereum, Solana, and TON, increasing the number of unique wallets holding Moonbirds and Bird IP from approximately 10,000 to nearly 400,000. The Telegram sticker launch alone generated over $1.4 million in demand, and we've also run Soulbound Token campaigns with major protocols including CoinGecko, Jupiter, and Solana Mobile. These are lightweight, high-speed surfaces that spread the IP alongside physical distribution, rather than competing with it.

Moonbirds is significant because its authenticity is untraceable. It emerged during the 2021-2022 NFT bull run, the only period in which crypto-native characters massively entered mainstream consciousness. Moonbirds has documented over $1 billion in lifetime transaction volume and reached an all-time high implied on-chain market capitalization of billions of dollars. That cultural timestamp cannot be rebuilt. Acquiring Moonbirds is not a shortcut; it's the only way to start from a position of historically readable crypto-native IP.

The clearest signal of this system's effectiveness is speed. Many items can be shipped once. Few items can be shipped again, and even faster. Vibes' first product took a year to build, the second only a week, and the Birb blind boxes only a day. This compression of time-to-market (GTM) is no accident. It's a hallmark of a true distribution engine. As this engine accelerates, the OCG's ability to "king-make" IPs flow through its network also increases.

This is the significance of the evidence. It's not that Orange Cap Games executed it once, but rather that it demonstrated a repeatable system: a mutually reinforcing cycle of manufacturing discipline, distributor trust, sell-out speed, and cultural spread. Birb aims to sit atop this system: not as marketing exhaustion, but as a coordinating layer capturing the externalities of cultural scale.

Execution is no longer hypothetical. It's already happening. The only remaining question is how big this flywheel can get.

In conclusion

The core issue in crypto has never been speed, cost, or throughput. It's meaning. The industry has been trying to decide whether it wants to be taken seriously or embraced culturally, as if these were two opposing goals. But they are not. They are the two forces that have driven crypto's greatest moments.

A meme that resonates with people. A company that thrives for generations. Crypto only works when both are true.

Birb is an attempt to formalize this insight. Not by resolving the tension between absurdity and enterprise, but by locking them together. Memes create speed. Companies create gravity. The combination brings prosperity.

What makes this moment unique is not the narrative, but the context. Marginal crypto users are no longer tech experts. Marginal growth vectors are no longer infrastructure. They are distribution. And historically, distribution has been won through roles, physical goods, and repeatable consumption.

Birbillions' argument is simply that this cycle can be scaled. When a meme is paired with real manufacturing and real distribution, it doesn't decay, but rather grows exponentially.

If Crypto is to gain meaning beyond itself, it won't be because it eventually convinces the world that it's serious. Rather, it's because it learns how to become real without ceasing to be absurd.

That's the stakes. Next stop, Birb. Next stop, Birbillions.

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