Learning the language of rarity and preservation from a ten-year-old has been one of the more unexpected parts of living alongside Pokémon. Next on his wish-list, items from the sold-out Natural History Museum collaboration
Pokémon x Natural History Museum NHM
When my ten-year-old son asked to use the label maker, the request landed well with me. As someone who finds genuine satisfaction in good stationery and the quiet authority of organisation, the prospect of another label-appreciator in the house was a happy one. What I did not anticipate was the application. The labels were not for schoolwork or household storage. They were for his Pokémon folders, which required a level of categorisation that, in his view, could not be achieved without precision printed identifiers displayed in his otherwise chaotic bedroom
For me, moment explains more about Pokémon’s endurance than any headline revenue figure. Why does a ten-year-old treat illustrated cards with the protocols of a conservation lab? Because the framework rewards order and because it lets him feel in control of something; he can map it, protect it and return to it knowing it will still make sense.
Our small domestic scene connects directly to a system of extraordinary scale. Pokémon has generated revenues approaching $147 billion, making it the most valuable entertainment franchise in the world. More than 75 billion cards have been produced, circulating primarily through homes and schoolbags rather than through flagship retail. Close to 500 million video games have extended the same logic into digital space, yet the physical artefact retains its authority because it can be handled, preserved and revisited.
What is striking is the uniformity of behaviour. A child in London and a collector in Osaka follow the same unwritten protocols of care and completeness. The visual grammar is shared across languages. The objectives are finite and therefore achievable, which is rare in contemporary consumer culture.
The psychology of order
Part of the enduring appeal lies in the satisfaction of classification. Pokémon offers a closed system in which progress is visible and completion is possible. In an environment defined by excess choice, that structure provides relief. The act of organising becomes the reward.
Watching my ten-year-old evaluate whether to keep a card for the integrity of a set rather than exchange it for short-term gain is to observe early value recognition. Through it they learn to wait, to weigh a decision, to recognise that not everything should be exchanged the moment it is acquired; value reveals itself slowly.”
Continuity of authorship and authenticity
In London this month, competitors played the Pokémon Trading Card Game on the main stage during the Pokemon Europe International Championships at ExCel London on February 13, 2026 in London, England. The Europe International Championships are the second International Championships event of the 2026 Championship Series season. The event features competitions for the Pokémon Scarlet and Pokémon Violet video games, the Pokémon Trading Card Game, Pokémon GO, and Pokémon UNITE. (Photo by John Keeble/Getty Images)
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The coherence of that system is reinforced by creative stability. The original design language developed in the 1990s, most closely associated with Ken Sugimori, remains the template for new generations of creatures. They continue to balance biological plausibility with emotional clarity, which allows them to feel discovered rather than invented.
You see that continuity in the objects themselves. Pikachu has looked reassuringly the same for three decades, and the card layout still follows the visual grammar established at the beginning. A card opened today can sit beside one printed years ago without feeling out of place, which is why parents and children can recognise the same system even if they discovered it at different moments.
London’s Natural History Museum as cultural context
“There is such a wonderful alignment between Pokémon and the Natural History Museum – we’re obviously both big fans of the natural world and its evolution and diversity. We hope this collaboration will spark joy and curiosity in the creatures around us, both in the world of Pokémon and Earth”. Adam Farrar, Director of Commercial and Visitor Experience Natural History Museum,
Pokémon x Natural History Museum NHM
The current presence within the Natural History Museum brings the intellectual architecture into view. For many London families, that building forms part of childhood itself. Positioning Pokémon within it aligns the franchise with systems of taxonomy and evolution rather than treating it as a standalone entertainment property.
Adam Farrar, Director of Commercial and Visitor Experience for the Natural History Museum, said “There is such a wonderful alignment between Pokémon and the Natural History Museum – we’re obviously both big fans of the natural world and its evolution and diversity. We hope this collaboration will spark joy and curiosity in the creatures around us, both in the world of Pokémon and Earth”.
Visitors move between fossil displays and fictional species using the same cognitive processes of observation and classification. Retail purchases contribute to biodiversity research, linking collecting behaviour with conservation outcomes. Tickets were allocated rapidly, drawing audiences who might not otherwise prioritise a museum visit. The institution gains reach; the brand gains intellectual framing.
Progression across generations
Pokémon does not require consumers to leave as they age. The child who organises a folder becomes the adolescent who understands rarity, the adult who submits cards for grading and the parent who funds the next generation while learning the language to remain involved. Secondary markets reflect that progression, with rare cards achieving six-figure values and handled according to conservation protocols associated with fine art.
At the same time, entry-level products remain widely available, ensuring that new participants can begin the same journey. The balance between accessibility and prestige sustains the ecosystem.
Value, spectacle and recalibration
Logan Paul’s sale of a PSA-10 Pikachu Illustrator card for a reported $16.49 million – after acquiring it for just over $5 million and even wearing it publicly at WrestleMania, placed a single Pokémon card into the same price conversation as blue-chip art.
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The scale of the market occasionally surfaces in ways that are impossible to ignore. Logan Paul’s sale of a PSA-10 Pikachu Illustrator card for a reported $16.49 million – after acquiring it for just over $5 million and even wearing it publicly at WrestleMania, placed a single Pokémon card into the same price conversation as blue-chip art. For collectors, the significance was not the spectacle but the validation. The care taken with condition, storage and provenance in bedrooms and at kitchen tables was being reflected in the language of global auctions. The practice did not change; the recognition did.
Moments like that alter perception. They draw new money, new audiences and a short-term focus on price rather than participation. Yet they also establish a benchmark that legitimises the care already taking place in homes. Professional grading, archival storage and condition assessment cease to feel excessive when the wider market recognises their importance.
The logistics are real, the planning deliberate, and none of it feels burdensome because it is anchored in something my son cares about deeply. His Grandfather is busy trying to hunt some missing (yet inexpensive) collector cards on eBay whilst his father has had to even start a collection to help offer back-up trading.(Photo by John Keeble/Getty Images)
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From a consumer perspective, this is where Pokémon’s true power sits. It creates a shared project. Parents learn the language, children explain the rules, and value is negotiated together. The effort is mutual. The journey to an event, the queue for a limited release, the quiet satisfaction of returning home with a card that completes a page – these are moments of collaboration rather than transaction.
Care as value
We often talk about the financial value of rare cards and the billions generated by the franchise, but the more interesting economy is the one built on care. Time invested, knowledge exchanged, journeys made. The label maker, the folders, the protective sleeves are tools of participation. They signal that what matters to a child is being taken seriously.
There is something profoundly positive in that. In a marketplace that encourages constant replacement, Pokémon rewards preservation. It asks its participants to look after what they have, to understand it, to build on it slowly. That ethos extends beyond the cards themselves.
So, Happy 30th Pokémon
Thirty years after its creation, Pokémon remains present not because it demands attention but because it fits into the fabric of family life across the world. It gives children a system to master and gives parents a way to stand alongside them in that mastery.
If the measure of a brand is the behaviour it shapes, then the sight of a carefully labelled folder on a kitchen table, prepared for the next convention, tells us everything we need to know. The creatures evolve, the collections grow, and the journey continues, often with us parents funding and supporting to be just humble on-lookers to the collective magic.
Source: https://www.forbes.com/sites/katehardcastle/2026/02/26/happy-birthday-pokmon-30-years-of-the-147-billion-collecting-economy/

