Google wants to collect data about the games you play and your achievements, to share them with other players. According to Google’s help page, a new Play Games update will change profiles to have a Steam-like feature for “showcasing and tracking your game progress and stats, new ways to build your gaming community, and allowing […]Google wants to collect data about the games you play and your achievements, to share them with other players. According to Google’s help page, a new Play Games update will change profiles to have a Steam-like feature for “showcasing and tracking your game progress and stats, new ways to build your gaming community, and allowing […]

Google Play Games set to draw EU scrutiny with plan to step up data collection

Google wants to collect data about the games you play and your achievements, to share them with other players. According to Google’s help page, a new Play Games update will change profiles to have a Steam-like feature for “showcasing and tracking your game progress and stats, new ways to build your gaming community, and allowing you to tailor your profile to your liking.”  

The update could also make Play Games profiles similar to Sony PlayStation’s data sharing, which asks new and existing users to choose whom they can share games with. 

Per Google, the changes will be applied automatically and will begin globally on September 23, with the European Union and the United Kingdom set to receive the update on October 1. The tech company has already begun notifying Play users directly through email.

“To help you connect with other players, you can make your profile public, which will allow you to follow other players and find their updates,” it stated on its support page.

What data will Google collect?

The update allows Google to gather data from users’ gaming activity, including information about the games installed on a device, how often they are played, and the length of each session. Visibility settings will be left on default unless users decide to change them.

Certain games will see additional data shared by participating developers, such as achievement progress, leaderboard rankings, and saved in-game events. 

“Participating developers may receive and/or collect information about your profile, activity within their specific game, and purchases made in their game,” the tech giants said.

Users with an existing Play Games profile have a one-time option to import their previously accrued gaming activity stored in their Google Account. If accepted, this information will be added into the new profile in terms of gaming statistics.

Google reiterated that players can choose to make their profile public or private, delete their account entirely, or adjust visibility settings at any time.

For the search engine powering company to push the update, it must have considered the European Union’s General Data Protection Regulation (GDPR). However, most people would not be happy sharing their gaming data with a business with a base of almost 90% of internet users, including institutions.

Privacy concerns about how gaming companies handle player information are beyond what Google has decided to do. On April 24, Austrian privacy group NOYB, a European Center for Digital Rights, filed a legal complaint against French gaming giant Ubisoft.

The case questioned data collection by Ubisoft’s games, specifically on Far Cry Primal, and the requirement for an online connection even in single-player modes. NOYB said a fan of the game reached out to Ubisoft requesting details of the information stored about their play activity.

According to NOYB, Ubisoft’s response showed session start and stop times, but revealed that the game connected to external servers 150 times in just 10 minutes. The organization described this as “secret data collection” and alleged it violates Europe’s strict GDPR rules.

GDPR law requires that companies only collect data when it is “necessary.” Any unnecessary collection is considered unlawful. NOYB argues that Ubisoft’s justification for online connections, verifying game ownership, could be handled by Steam, where the user originally purchased the title, rather than requiring an additional Ubisoft account login.

Ubisoft is at risk of paying fines up to four percent of its global turnover, which could total €92 million ($101 million) based on last year’s revenues of €2.3 billion.

If you're reading this, you’re already ahead. Stay there with our newsletter.

Market Opportunity
ChangeX Logo
ChangeX Price(CHANGE)
$0.00138721
$0.00138721$0.00138721
+0.01%
USD
ChangeX (CHANGE) Live Price Chart
Disclaimer: The articles reposted on this site are sourced from public platforms and are provided for informational purposes only. They do not necessarily reflect the views of MEXC. All rights remain with the original authors. If you believe any content infringes on third-party rights, please contact service@support.mexc.com for removal. MEXC makes no guarantees regarding the accuracy, completeness, or timeliness of the content and is not responsible for any actions taken based on the information provided. The content does not constitute financial, legal, or other professional advice, nor should it be considered a recommendation or endorsement by MEXC.

You May Also Like

Ripple (XRP) Pushes Upwards While One New Crypto Explodes in Popularity

Ripple (XRP) Pushes Upwards While One New Crypto Explodes in Popularity

The post Ripple (XRP) Pushes Upwards While One New Crypto Explodes in Popularity appeared on BitcoinEthereumNews.com. As Ripple (XRP) is slowly recovering through
Share
BitcoinEthereumNews2026/01/18 02:41
Polygon Tops RWA Rankings With $1.1B in Tokenized Assets

Polygon Tops RWA Rankings With $1.1B in Tokenized Assets

The post Polygon Tops RWA Rankings With $1.1B in Tokenized Assets appeared on BitcoinEthereumNews.com. Key Notes A new report from Dune and RWA.xyz highlights Polygon’s role in the growing RWA sector. Polygon PoS currently holds $1.13 billion in RWA Total Value Locked (TVL) across 269 assets. The network holds a 62% market share of tokenized global bonds, driven by European money market funds. The Polygon POL $0.25 24h volatility: 1.4% Market cap: $2.64 B Vol. 24h: $106.17 M network is securing a significant position in the rapidly growing tokenization space, now holding over $1.13 billion in total value locked (TVL) from Real World Assets (RWAs). This development comes as the network continues to evolve, recently deploying its major “Rio” upgrade on the Amoy testnet to enhance future scaling capabilities. This information comes from a new joint report on the state of the RWA market published on Sept. 17 by blockchain analytics firm Dune and data platform RWA.xyz. The focus on RWAs is intensifying across the industry, coinciding with events like the ongoing Real-World Asset Summit in New York. Sandeep Nailwal, CEO of the Polygon Foundation, highlighted the findings via a post on X, noting that the TVL is spread across 269 assets and 2,900 holders on the Polygon PoS chain. The Dune and https://t.co/W6WSFlHoQF report on RWA is out and it shows that RWA is happening on Polygon. Here are a few highlights: – Leading in Global Bonds: Polygon holds 62% share of tokenized global bonds (driven by Spiko’s euro MMF and Cashlink euro issues) – Spiko U.S.… — Sandeep | CEO, Polygon Foundation (※,※) (@sandeepnailwal) September 17, 2025 Key Trends From the 2025 RWA Report The joint publication, titled “RWA REPORT 2025,” offers a comprehensive look into the tokenized asset landscape, which it states has grown 224% since the start of 2024. The report identifies several key trends driving this expansion. According to…
Share
BitcoinEthereumNews2025/09/18 00:40
Secure the $0.001 Price Before the BlockDAG Presale Ends in 10 Days: Is This the Best Crypto to Buy Today?

Secure the $0.001 Price Before the BlockDAG Presale Ends in 10 Days: Is This the Best Crypto to Buy Today?

Secure your position during the final 12 days of the BlockDAG presale at $0.001 before market forces take over. Learn why this Layer-1 project is seeing massive
Share
CoinLive2026/01/18 02:00