A Lagos-based solo game developer, Feranmi Oladosu, has secured a publishing deal with Acclaim after a Twitter challenge turned his chaotic delivery game into an internet sensation.
Feranmi Oladosu, founder of Fer Factor, spent the past two years building Toss Down, an action roguelike where players deliver packages while dodging meteors, missiles, and enemies. The game, inspired by titles such as Crazy Taxi, Jet Set Radio, and Paperboy, launches on Steam and consoles in 2026.
However, the breakthrough came in May 2024, when developer Tyler Glaiel challenged creators to multiply something in their game by 100. Oladosu multiplied the obstacles in Toss Down by 100 times and posted the result. The clip went viral.
“I remember logging on to Twitter one morning, and I saw a tweet by Tyler Glaiel,” Oladosu said in an interview with gaming content creator Jake Lucky. “I decided to multiply the obstacles in my creation, and it was super chaotic. I posted it, and the clip went viral.”
Feranmi Oladosu and gaming content creator, Jake Lucky in an interview
PC Gamer featured the video, and suddenly thousands of people were watching his creation in action.
“It was an eye-opening moment where I actually saw people enjoy the chaos of Toss Down,” he told Jake Lucky. “That was the moment that made me realise Toss Down can actually be something very fun and interesting.”
Feranmi Oladosu started making games at 15 after discovering Unity, a game development engine.
“Here in Nigeria, video gaming isn’t super common,” he explained. “Most people just do web development or software development. I heard about Unity, I tried it, and I was like, okay, I could actually make my own video games.”
He spent the next decade learning through YouTube tutorials and building gaming products. Toss Down became his first commercial project, signed by publisher Acclaim in September 2025.
The game features over 10 characters, each with unique abilities tied to their backstory. Players navigate randomly generated levels across four biomes, collecting power-ups and perks to survive increasingly chaotic deliveries. Over 50 perks and 20-plus power-ups let players customise their approach.
“The main attraction of the game is how chaotic it is and how players can easily jump in and enjoy the chaos while also being really scared,” Oladosu said.
He noted that he wants players to experience constant tension, feeling safe one moment, then realising they’re not, then finding tools to fight back.
Working solo has trade-offs.
“You get to move fast because you don’t have to negotiate decisions,” he explained. “But you are your own biggest enemy. You could have a new idea that takes two weeks to pull off, and you put everything aside just to get that done.”
Despite the challenges, he’s committed to making “games that don’t waste the time of gamers, games that just get in there, you have the fun you want to have, and you get out.”
Toss Down on Steam
His bigger vision extends beyond Toss Down.
“I hope to build a new generation where Africa is able to make games that are globally accepted and still very fun to play,” he said. “Right now, there are not so many games from Africa. I’m hoping to change that.”
Toss Down is scheduled for release in 2026, though Acclaim hasn’t announced a specific date yet.
Similar read: The digital Battle of Adwa: Kanessa Muluneh’s quest for Africa’s gaming sovereignty
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