The post Last Rites’ Record Box Office Makes No Sense appeared on BitcoinEthereumNews.com. The Conjuring Last Rites WB The Conjuring: Last Rites “scared up,” as box office lingo says, one of the best opening weekends for a horror movie of all time with a $187 million global haul, nearly quadrupling its budget instantly. Is it…actually good? Depends on who you ask, and while critics say one thing, its audience members who have the final say, and I think that’s a story worth laying out. I have sorted the Conjuring Universe, which includes two sets of spin-off films, into the top-rated ones, and as it turned out, with a tiebreaker, Last Rites is the lowest ranked one. But it’s about to be the most profitable in a short period of time. Here’s the list. The Conjuring – 86% critic score, 83% audience score The Conjuring 2 – 80% critic score, 82% audience score Anabelle: Creation – 70% critic score, 68% audience score Anabelle Comes Home – 64% critic score, 70% audience score The Conjuring: The Devil Made Me Do It – 56% critic score, 83% audience score The Conjuring: Last Rites – 56% critic score, 79% audience score The Nun II – 51% critic score, 72% audience score Annabelle – 28% critic score, 35% audience score The Nun – 24% critic score, 35% audience score Some interesting things to note here is that while the first installments of The Nun and Annabelle were disasters with both critics and audiences, their sequels mostly got their act together and produced better films. The other story is that despite a wide range of critic scores with a 30% difference between them, audience scores for all Conjuring movies is between a 79% and an 83% The Conjuring Last Rites WB Now, let’s do box office, leaving out Last Rites as it’s only getting started. This is wild: The… The post Last Rites’ Record Box Office Makes No Sense appeared on BitcoinEthereumNews.com. The Conjuring Last Rites WB The Conjuring: Last Rites “scared up,” as box office lingo says, one of the best opening weekends for a horror movie of all time with a $187 million global haul, nearly quadrupling its budget instantly. Is it…actually good? Depends on who you ask, and while critics say one thing, its audience members who have the final say, and I think that’s a story worth laying out. I have sorted the Conjuring Universe, which includes two sets of spin-off films, into the top-rated ones, and as it turned out, with a tiebreaker, Last Rites is the lowest ranked one. But it’s about to be the most profitable in a short period of time. Here’s the list. The Conjuring – 86% critic score, 83% audience score The Conjuring 2 – 80% critic score, 82% audience score Anabelle: Creation – 70% critic score, 68% audience score Anabelle Comes Home – 64% critic score, 70% audience score The Conjuring: The Devil Made Me Do It – 56% critic score, 83% audience score The Conjuring: Last Rites – 56% critic score, 79% audience score The Nun II – 51% critic score, 72% audience score Annabelle – 28% critic score, 35% audience score The Nun – 24% critic score, 35% audience score Some interesting things to note here is that while the first installments of The Nun and Annabelle were disasters with both critics and audiences, their sequels mostly got their act together and produced better films. The other story is that despite a wide range of critic scores with a 30% difference between them, audience scores for all Conjuring movies is between a 79% and an 83% The Conjuring Last Rites WB Now, let’s do box office, leaving out Last Rites as it’s only getting started. This is wild: The…

Last Rites’ Record Box Office Makes No Sense

2025/09/08 23:37
Okuma süresi: 3 dk

The Conjuring Last Rites

WB

The Conjuring: Last Rites “scared up,” as box office lingo says, one of the best opening weekends for a horror movie of all time with a $187 million global haul, nearly quadrupling its budget instantly.

Is it…actually good? Depends on who you ask, and while critics say one thing, its audience members who have the final say, and I think that’s a story worth laying out. I have sorted the Conjuring Universe, which includes two sets of spin-off films, into the top-rated ones, and as it turned out, with a tiebreaker, Last Rites is the lowest ranked one. But it’s about to be the most profitable in a short period of time. Here’s the list.

  • The Conjuring – 86% critic score, 83% audience score
  • The Conjuring 2 – 80% critic score, 82% audience score
  • Anabelle: Creation – 70% critic score, 68% audience score
  • Anabelle Comes Home – 64% critic score, 70% audience score
  • The Conjuring: The Devil Made Me Do It – 56% critic score, 83% audience score
  • The Conjuring: Last Rites – 56% critic score, 79% audience score
  • The Nun II – 51% critic score, 72% audience score
  • Annabelle – 28% critic score, 35% audience score
  • The Nun – 24% critic score, 35% audience score

Some interesting things to note here is that while the first installments of The Nun and Annabelle were disasters with both critics and audiences, their sequels mostly got their act together and produced better films. The other story is that despite a wide range of critic scores with a 30% difference between them, audience scores for all Conjuring movies is between a 79% and an 83%

The Conjuring Last Rites

WB

Now, let’s do box office, leaving out Last Rites as it’s only getting started. This is wild:

  • The Nun – $366 million
  • The Conjuring 2 – $322 million
  • The Conjuring – $320 million
  • Anabelle: Creation – $306 million
  • The Nun II – $261 million
  • Annabelle – $257 million
  • Anabelle Comes Home – $231 million
  • The Conjuring: The Devil Made Me Do It – $206 million

Wait, what? This list is bizarre. You’re telling me that of all the movies in The Conjuring universe the worst one, The Nun, is the highest earning? That’s weird in the first place, but secondly, The lowest-earning Conjuring movie, the one before this, The Devil Made Me Do It, with identical critic and audience scores, is only $20 million above just the opening weekend of The Conjuring: Last Rites. Now, Last Rites seems like it will probably easily sail to $400 million or more, and if it does, it will be in the top 10 highest-earning horror movies ever. $500 million would put it inside the top 5.

The only thing I can think of here is that there’s some sort of “Avengers: Endgame” effect going on here, where Last Rites is pitched as the final end of The Conjuring universe that all past fans wanted to show up for, even if they’d dipped in and out of the series. I don’t actually believe this will be the last Conjuring movie, given how much it and its spin-offs earn, but that’s my best guess.

I don’t get it. I’m glad people are liking it, but I just don’t get it.

Follow me on Twitter, YouTube, and Instagram.

Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.

Source: https://www.forbes.com/sites/paultassi/2025/09/08/why-the-conjuring-last-rites-record-box-office-makes-no-sense/

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The Role of Blockchain in Building Safer Web3 Gaming Ecosystems

The Role of Blockchain in Building Safer Web3 Gaming Ecosystems

The gaming industry is in the midst of a historic shift, driven by the rise of Web3. Unlike traditional games, where developers and publishers control assets and dictate in-game economies, Web3 gaming empowers players with ownership and influence. Built on blockchain technology, these ecosystems are decentralized by design, enabling true digital asset ownership, transparent economies, and a future where players help shape the games they play. However, as Web3 gaming grows, security becomes a focal point. The range of security concerns, from hacking to asset theft to vulnerabilities in smart contracts, is a significant issue that will undermine or erode trust in this ecosystem, limiting or stopping adoption. Blockchain technology could be used to create security processes around secure, transparent, and fair Web3 gaming ecosystems. We will explore how security is increasing within gaming ecosystems, which challenges are being overcome, and what the future of security looks like. Why is Security Important in Web3 Gaming? Web3 gaming differs from traditional gaming in that players engage with both the game and assets with real value attached. Players own in-game assets that exist as tokens or NFTs (Non-Fungible Tokens), and can trade and sell them. These game assets usually represent significant financial value, meaning security failure could represent real monetary loss. In essence, without security, the promises of owning “something” in Web3, decentralized economies within games, and all that comes with the term “fair” gameplay can easily be eroded by fraud, hacking, and exploitation. This is precisely why the uniqueness of blockchain should be emphasized in securing Web3 gaming. How Blockchain Ensures Security in Web3 Gaming?
  1. Immutable Ownership of Assets Blockchain records can be manipulated by anyone. If a player owns a sword, skin, or plot of land as an NFT, it is verifiably in their ownership, and it cannot be altered or deleted by the developer or even hacked. This has created a proven track record of ownership, providing control back to the players, unlike any centralised gaming platform where assets can be revoked.
  2. Decentralized Infrastructure Blockchain networks also have a distributed architecture where game data is stored in a worldwide network of nodes, making them much less susceptible to centralised points of failure and attacks. This decentralised approach makes it exponentially more difficult to hijack systems or even shut off the game’s economy.
  3. Secure Transactions with Cryptography Whether a player buys an NFT or trades their in-game tokens for other items or tokens, the transactions are enforced by cryptographic algorithms, ensuring secure, verifiable, and irreversible transactions and eliminating the risks of double-spending or fraudulent trades.
  4. Smart Contract Automation Smart contracts automate the enforcement of game rules and players’ economic exchanges for the developer, eliminating the need for intermediaries or middlemen, and trust for the developer. For example, if a player completes a quest that promises a reward, the smart contract will execute and distribute what was promised.
  5. Anti-Cheating and Fair Gameplay The naturally transparent nature of blockchain makes it extremely simple for anyone to examine a specific instance of gameplay and verify the economic outcomes from that play. Furthermore, multi-player games that enforce smart contracts on things like loot sharing or win sharing can automate and measure trustlessness and avoid cheating, manipulations, and fraud by developers.
  6. Cross-Platform Security Many Web3 games feature asset interoperability across platforms. This interoperability is made viable by blockchain, which guarantees ownership is maintained whenever assets transition from one game or marketplace to another, thereby offering protection to players who rely on transfers for security against fraud. Key Security Dangers in Web3 Gaming Although blockchain provides sound first principles of security, the Web3 gaming ecosystem is susceptible to threats. Some of the most serious threats include:
Smart Contract Vulnerabilities: Smart contracts that are poorly written or lack auditing will leave openings for exploitation and thereby result in asset loss. Phishing Attacks: Unintentionally exposing or revealing private keys or signing transactions that are not possible to reverse, under the assumption they were genuine transaction requests. Bridge Hacks: Cross-chain bridges, which allow players to move their assets between their respective blockchains, continually face hacks, requiring vigilance from players and developers. Scams and Rug Pulls: Rug pulls occur when a game project raises money and leaves, leaving player assets worthless. Regulatory Ambiguity: Global regulations remain unclear; risks exist for players and developers alike. While blockchain alone won’t resolve every issue, it remediates the responsibility of the first principles, more so when joined by processes such as auditing, education, and the right governance, which can improve their contribution to the security landscapes in game ecosystems. Real Life Examples of Blockchain Security in Web3 Gaming Axie Infinity (Ronin Hack): The Axie Infinity game and several projects suffered one of the biggest hacks thus far on its Ronin bridge; however, it demonstrated the effectiveness of multi-sig security and the effective utilization of decentralization. The industry benefited through learning and reflection, thus, as projects have implemented changes to reduce the risks of future hacks or misappropriation. Immutable X: This Ethereum scaling solution aims to ensure secure NFT transactions for gaming, allowing players to trade an asset without the burden of exorbitant fees and fears of being a victim of fraud. Enjin: Enjin is providing a trusted infrastructure for Web3 games, offering secure NFT creation and transfer while reiterating that ownership and an asset securely belong to the player. These examples indubitably illustrate that despite challenges to overcome, blockchain remains the foundational layer on which to build more secure Web3 gaming environments. Benefits of Blockchain Security for Players and Developers For Players: Confidence in true ownership of assets Transparency in in-game economies Protection against nefarious trades/scams For Developers: More trust between players and the platform Less reliance on centralized infrastructure Ability to attract wealth and players based on provable fairness By incorporating blockchain security within the mechanics of game design, developers can create and enforce resilient ecosystems where players feel reassured in investing time, money, and ownership within virtual worlds. The Future of Secure Web3 Gaming Ecosystems As the wisdom of blockchain technology and industry knowledge improves, the future for secure Web3 gaming looks bright. New growing trends include: Zero-Knowledge Proofs (ZKPs): A new wave of protocols that enable private transactions and secure smart contracts while managing user privacy with an element of transparency. Decentralized Identity Solutions (DID): Helping players control their identities and decrease account theft risks. AI-Enhanced Security: Identifying irregularities in user interactions by sampling pattern anomalies to avert hacks and fraud by time-stamping critical events. Interoperable Security Standards: Allowing secured and seamless asset transfers across blockchains and games. With these innovations, blockchain will not only secure gaming assets but also enhance the overall trust and longevity of Web3 gaming ecosystems. Conclusion Blockchain is more than a buzzword in Web3; it is the only way to host security, fairness, and transparency. With blockchain, players confirm immutable ownership of digital assets, there is a decentralized infrastructure, and finally, it supports smart contracts to automate code that protects players and developers from the challenges of digital economies. The threats, vulnerabilities, and scams that come from smart contracts still persist, but the industry is maturing with better security practices, cross-chain solutions, and increased formal cryptographic tools. In the coming years, blockchain will remain the base to digital economies and drive Web3 gaming environments that allow players to safely own, trade, and enjoy their digital experiences free from fraud and exploitation. While blockchain and gaming alone entertain, we will usher in an era of secure digital worlds where trust complements innovation. The Role of Blockchain in Building Safer Web3 Gaming Ecosystems was originally published in Coinmonks on Medium, where people are continuing the conversation by highlighting and responding to this story
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