遊戲引擎大廠 Unity 與 Epic 策略合作,將共享技術並串接平台!此舉代表遊戲產業競爭態勢轉變,使用 Unity 引擎的開發者將迎來更多機會,共同擴張遊戲引擎生態系。兩大遊戲引擎龍頭 Unity 與 Epic Games 竟然握手合作了!在 2025 年的 Unity Unite 大會上,雙方高層同台宣布策略合作,並將開啟技術共享與平台串接,標誌著遊戲產業的競爭態勢進入新局。 在西班牙巴塞隆納登場的 Unity Unite 2025 年度大會上,Epic Games 執行長蒂姆・史威尼(Tim Sweeney)受邀與 Unity 總裁暨執行長馬修・布朗伯格(Matthew Bromberg)共同登台,宣布雙方將展開長期合作,打破彼此過去引擎競爭的界線,攜手打造更開放的數位創作平台。 跨引擎工具共享,打通開發環境 這場合作的第一步,是 Unity 將其全新的「應用內購買 SDK」提供給 Unreal Engine(虛幻引擎)開發者使用,讓使用 Unreal 的團隊在開發跨平台遊戲時,也能享受 Unity 在支付流程上的成熟工具。 史威尼指出,在蘋果與 Google 面臨全球反壟斷壓力、逐步開放行動平台時,這樣的跨引擎整合與合作變得尤為重要,有助於開發者降低平台壁壘,提高產品上線效率。 《要塞英雄》生態系全面開放給 Unity 遊戲 更引發話題的是,Epic 宣布將把旗下超人氣遊戲《要塞英雄》(Fortnite)的平台生態對 Unity 遊戲全面開放。從 2026 年開始,Unity 開發者將能直接將自己的遊戲上架至《要塞英雄》的平台,並透過其內容推薦系統曝光給數億名用戶。 目前《要塞英雄》已擁有超過 5 億註冊帳號,在 2024 年年底更創下單月 1 億活躍使用者的里程碑。史威尼指出:「現在有 40% 的遊玩時間都來自獨立開發者創作的第三方內容,這是一個完整的創作者經濟生態。」 這項合作意味著,不論是使用 Unreal 或 Unity 引擎製作的遊戲,都能平等參與這個經濟體系,開發者還能分潤每年高達數億美元的平台收益。Unity 表示,這項整合將透過他們獨立開發的網路技術實現,未來將成為串接各類引擎與平台的「開放元宇宙」關鍵節點。 過去 Epic 與 Unity 被視為兩大引擎陣營代表,市場競爭激烈,尤其在定價模式與開發工具支援方面時有交鋒。如今雙方握手,標誌著產業思維的轉變──從「你死我活」的競爭關係,轉為「共同擴張生態系」的合作模式。 新任 Unity 總裁布朗伯格則強調,公司將致力於打造更開放、互聯、對開發者友善的創作環境,這次與 Epic 的聯手只是開始,未來還將持續尋求跨平台、跨產業的合作機會。   延伸閱讀:Unity 揮別陰霾,全新遊戲引擎 Unity 6 正式發佈! 延伸閱讀:Unity遊戲引擎收費爭議難平息開發者怒火,長年鼓吹課金好處的CEO John Riccitiello 宣告下台 延伸閱讀:Unity 總裁談遊戲引擎收費風波表示沒料到會惹眾怒,但媒體揭露多名Unity高層事前就先拋售股票  加入T客邦Facebook粉絲團遊戲引擎大廠 Unity 與 Epic 策略合作,將共享技術並串接平台!此舉代表遊戲產業競爭態勢轉變,使用 Unity 引擎的開發者將迎來更多機會,共同擴張遊戲引擎生態系。兩大遊戲引擎龍頭 Unity 與 Epic Games 竟然握手合作了!在 2025 年的 Unity Unite 大會上,雙方高層同台宣布策略合作,並將開啟技術共享與平台串接,標誌著遊戲產業的競爭態勢進入新局。 在西班牙巴塞隆納登場的 Unity Unite 2025 年度大會上,Epic Games 執行長蒂姆・史威尼(Tim Sweeney)受邀與 Unity 總裁暨執行長馬修・布朗伯格(Matthew Bromberg)共同登台,宣布雙方將展開長期合作,打破彼此過去引擎競爭的界線,攜手打造更開放的數位創作平台。 跨引擎工具共享,打通開發環境 這場合作的第一步,是 Unity 將其全新的「應用內購買 SDK」提供給 Unreal Engine(虛幻引擎)開發者使用,讓使用 Unreal 的團隊在開發跨平台遊戲時,也能享受 Unity 在支付流程上的成熟工具。 史威尼指出,在蘋果與 Google 面臨全球反壟斷壓力、逐步開放行動平台時,這樣的跨引擎整合與合作變得尤為重要,有助於開發者降低平台壁壘,提高產品上線效率。 《要塞英雄》生態系全面開放給 Unity 遊戲 更引發話題的是,Epic 宣布將把旗下超人氣遊戲《要塞英雄》(Fortnite)的平台生態對 Unity 遊戲全面開放。從 2026 年開始,Unity 開發者將能直接將自己的遊戲上架至《要塞英雄》的平台,並透過其內容推薦系統曝光給數億名用戶。 目前《要塞英雄》已擁有超過 5 億註冊帳號,在 2024 年年底更創下單月 1 億活躍使用者的里程碑。史威尼指出:「現在有 40% 的遊玩時間都來自獨立開發者創作的第三方內容,這是一個完整的創作者經濟生態。」 這項合作意味著,不論是使用 Unreal 或 Unity 引擎製作的遊戲,都能平等參與這個經濟體系,開發者還能分潤每年高達數億美元的平台收益。Unity 表示,這項整合將透過他們獨立開發的網路技術實現,未來將成為串接各類引擎與平台的「開放元宇宙」關鍵節點。 過去 Epic 與 Unity 被視為兩大引擎陣營代表,市場競爭激烈,尤其在定價模式與開發工具支援方面時有交鋒。如今雙方握手,標誌著產業思維的轉變──從「你死我活」的競爭關係,轉為「共同擴張生態系」的合作模式。 新任 Unity 總裁布朗伯格則強調,公司將致力於打造更開放、互聯、對開發者友善的創作環境,這次與 Epic 的聯手只是開始,未來還將持續尋求跨平台、跨產業的合作機會。   延伸閱讀:Unity 揮別陰霾,全新遊戲引擎 Unity 6 正式發佈! 延伸閱讀:Unity遊戲引擎收費爭議難平息開發者怒火,長年鼓吹課金好處的CEO John Riccitiello 宣告下台 延伸閱讀:Unity 總裁談遊戲引擎收費風波表示沒料到會惹眾怒,但媒體揭露多名Unity高層事前就先拋售股票  加入T客邦Facebook粉絲團

意外聯手!Unity 與 Epic 宣布合作,《要塞英雄》生態系將對 Unity 開放

兩大遊戲引擎龍頭 Unity 與 Epic Games 竟然握手合作了!在 2025 年的 Unity Unite 大會上,雙方高層同台宣布策略合作,並將開啟技術共享與平台串接,標誌著遊戲產業的競爭態勢進入新局。

在西班牙巴塞隆納登場的 Unity Unite 2025 年度大會上,Epic Games 執行長蒂姆・史威尼(Tim Sweeney)受邀與 Unity 總裁暨執行長馬修・布朗伯格(Matthew Bromberg)共同登台,宣布雙方將展開長期合作,打破彼此過去引擎競爭的界線,攜手打造更開放的數位創作平台。

跨引擎工具共享,打通開發環境

這場合作的第一步,是 Unity 將其全新的「應用內購買 SDK」提供給 Unreal Engine(虛幻引擎)開發者使用,讓使用 Unreal 的團隊在開發跨平台遊戲時,也能享受 Unity 在支付流程上的成熟工具。

史威尼指出,在蘋果與 Google 面臨全球反壟斷壓力、逐步開放行動平台時,這樣的跨引擎整合與合作變得尤為重要,有助於開發者降低平台壁壘,提高產品上線效率。

《要塞英雄》生態系全面開放給 Unity 遊戲

更引發話題的是,Epic 宣布將把旗下超人氣遊戲《要塞英雄》(Fortnite)的平台生態對 Unity 遊戲全面開放。從 2026 年開始,Unity 開發者將能直接將自己的遊戲上架至《要塞英雄》的平台,並透過其內容推薦系統曝光給數億名用戶。

目前《要塞英雄》已擁有超過 5 億註冊帳號,在 2024 年年底更創下單月 1 億活躍使用者的里程碑。史威尼指出:「現在有 40% 的遊玩時間都來自獨立開發者創作的第三方內容,這是一個完整的創作者經濟生態。」

這項合作意味著,不論是使用 Unreal 或 Unity 引擎製作的遊戲,都能平等參與這個經濟體系,開發者還能分潤每年高達數億美元的平台收益。Unity 表示,這項整合將透過他們獨立開發的網路技術實現,未來將成為串接各類引擎與平台的「開放元宇宙」關鍵節點。

過去 Epic 與 Unity 被視為兩大引擎陣營代表,市場競爭激烈,尤其在定價模式與開發工具支援方面時有交鋒。如今雙方握手,標誌著產業思維的轉變──從「你死我活」的競爭關係,轉為「共同擴張生態系」的合作模式。

新任 Unity 總裁布朗伯格則強調,公司將致力於打造更開放、互聯、對開發者友善的創作環境,這次與 Epic 的聯手只是開始,未來還將持續尋求跨平台、跨產業的合作機會。

  • 延伸閱讀:Unity 揮別陰霾,全新遊戲引擎 Unity 6 正式發佈!
  • 延伸閱讀:Unity遊戲引擎收費爭議難平息開發者怒火,長年鼓吹課金好處的CEO John Riccitiello 宣告下台
  • 延伸閱讀:Unity 總裁談遊戲引擎收費風波表示沒料到會惹眾怒,但媒體揭露多名Unity高層事前就先拋售股票
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