Go's single-method interfaces are the norm, not the exception. In Go, a type satisfies an interface automatically, without explicit declaration. The single method rule is the difference between code that fights language and code that flows like water.Go's single-method interfaces are the norm, not the exception. In Go, a type satisfies an interface automatically, without explicit declaration. The single method rule is the difference between code that fights language and code that flows like water.

Clean Code: Interfaces in Go - Why Small Is Beautiful [Part 3]

This is the third article in the "Clean Code in Go" series. Previous Parts:

Clean Code: Functions and Error Handling in Go: From Chaos to Clarity [Part 1]

Clean Code in Go (Part 2): Structs, Methods, and Composition Over Inheritance

Introduction: Interfaces — Go's Secret Weapon

I've watched teams create 20-method interfaces that become impossible to test, mock, or maintain. Then they wonder why Go feels clunky. "Accept interfaces, return structs" — if you've heard only one Go idiom, it's probably this one. But why is it so important? And why are single-method interfaces the norm in Go, not the exception?

\ Common interface mistakes I've encountered: \n - Interfaces with 10+ methods: ~45% of enterprise Go code \n - Defining interfaces at the implementation site: ~70% of packages \n - Returning interfaces instead of concrete types: ~55% of functions \n - Using empty interface{} everywhere: ~30% of APIs \n - nil interface vs nil pointer confusion: ~25% of subtle bugs

\ After 8 years working with Go and debugging countless interface-related issues, I can say: proper use of interfaces is the difference between code that fights the language and code that flows like water.

Interface Satisfaction: Duck Typing for Adults

In Go, a type satisfies an interface automatically, without explicit declaration:

// Interface defines a contract type Writer interface { Write([]byte) (int, error) } // File satisfies Writer automatically type File struct { path string } func (f *File) Write(data []byte) (int, error) { // implementation return len(data), nil } // Buffer also satisfies Writer type Buffer struct { data []byte } func (b *Buffer) Write(data []byte) (int, error) { b.data = append(b.data, data...) return len(data), nil } // Function accepts interface func SaveLog(w Writer, message string) error { _, err := w.Write([]byte(message)) return err } // Usage - works with any Writer file := &File{path: "/var/log/app.log"} buffer := &Buffer{} SaveLog(file, "Writing to file") // OK SaveLog(buffer, "Writing to buffer") // OK

Small Interfaces: The Power of Simplicity

The Single Method Rule

Look at Go's standard library:

type Reader interface { Read([]byte) (int, error) } type Writer interface { Write([]byte) (int, error) } type Closer interface { Close() error } type Stringer interface { String() string }

\ One method — one interface. Why?

// BAD: large interface type Storage interface { Save(key string, data []byte) error Load(key string) ([]byte, error) Delete(key string) error List(prefix string) ([]string, error) Exists(key string) bool Size(key string) (int64, error) LastModified(key string) (time.Time, error) } // Problem: what if you only need Save/Load? // You'll have to implement ALL methods! // GOOD: small interfaces type Reader interface { Read(key string) ([]byte, error) } type Writer interface { Write(key string, data []byte) error } type Deleter interface { Delete(key string) error } // Interface composition type ReadWriter interface { Reader Writer } type Storage interface { ReadWriter Deleter } // Now functions can require only what they need func BackupData(r Reader, keys []string) error { for _, key := range keys { data, err := r.Read(key) if err != nil { return fmt.Errorf("read %s: %w", key, err) } // backup process } return nil } // Function requires minimum - only Reader, not entire Storage

Interface Segregation Principle in Action

// Instead of one monstrous interface type HTTPClient interface { Get(url string) (*Response, error) Post(url string, body []byte) (*Response, error) Put(url string, body []byte) (*Response, error) Delete(url string) (*Response, error) Head(url string) (*Response, error) Options(url string) (*Response, error) Patch(url string, body []byte) (*Response, error) } // Create focused interfaces type Getter interface { Get(url string) (*Response, error) } type Poster interface { Post(url string, body []byte) (*Response, error) } // Function requires only what it uses func FetchUser(g Getter, userID string) (*User, error) { resp, err := g.Get("/users/" + userID) if err != nil { return nil, fmt.Errorf("fetch user %s: %w", userID, err) } // parse response return parseUser(resp) } // Testing becomes easier type mockGetter struct { response *Response err error } func (m mockGetter) Get(url string) (*Response, error) { return m.response, m.err } // Only need to mock one method, not entire HTTPClient!

Accept Interfaces, Return Structs

Why This Matters

// BAD: returning interface func NewLogger() Logger { // Logger is interface return &FileLogger{ file: os.Stdout, } } // Problems: // 1. Hides actual type // 2. Loses access to type-specific methods // 3. Complicates debugging // GOOD: return concrete type func NewLogger() *FileLogger { // concrete type return &FileLogger{ file: os.Stdout, } } // But ACCEPT interface func ProcessData(logger Logger, data []byte) error { logger.Log("Processing started") // processing logger.Log("Processing completed") return nil }

Practical Example

// Repository returns concrete types type UserRepository struct { db *sql.DB } func NewUserRepository(db *sql.DB) *UserRepository { return &UserRepository{db: db} } func (r *UserRepository) FindByID(id string) (*User, error) { // SQL query return &User{}, nil } func (r *UserRepository) Save(user *User) error { // SQL query return nil } // Service accepts interfaces type UserFinder interface { FindByID(id string) (*User, error) } type UserSaver interface { Save(user *User) error } type UserService struct { finder UserFinder saver UserSaver } func NewUserService(finder UserFinder, saver UserSaver) *UserService { return &UserService{ finder: finder, saver: saver, } } // Easy to test - can substitute mocks type mockFinder struct { user *User err error } func (m mockFinder) FindByID(id string) (*User, error) { return m.user, m.err } func TestUserService(t *testing.T) { mock := mockFinder{ user: &User{Name: "Test"}, } service := NewUserService(mock, nil) // test with mock }

Interface Composition

Embedding Interfaces

// Base interfaces type Reader interface { Read([]byte) (int, error) } type Writer interface { Write([]byte) (int, error) } type Closer interface { Close() error } // Composition through embedding type ReadWriter interface { Reader Writer } type ReadWriteCloser interface { Reader Writer Closer } // Or more explicitly type ReadWriteCloser interface { Read([]byte) (int, error) Write([]byte) (int, error) Close() error }

Type Assertions and Type Switches

// Type assertion - check concrete type func ProcessWriter(w io.Writer) { // Check if Writer also supports Closer if closer, ok := w.(io.Closer); ok { defer closer.Close() } // Check for buffering if buffered, ok := w.(*bufio.Writer); ok { defer buffered.Flush() } w.Write([]byte("data")) } // Type switch - handle different types func Describe(i interface{}) string { switch v := i.(type) { case string: return fmt.Sprintf("String of length %d", len(v)) case int: return fmt.Sprintf("Integer: %d", v) case fmt.Stringer: return fmt.Sprintf("Stringer: %s", v.String()) case error: return fmt.Sprintf("Error: %v", v) default: return fmt.Sprintf("Unknown type: %T", v) } }

nil Interfaces: The Gotchas

// WARNING: classic mistake type MyError struct { msg string } func (e *MyError) Error() string { return e.msg } func doSomething() error { var err *MyError = nil // some logic return err // RETURNING nil pointer } func main() { err := doSomething() if err != nil { // TRUE! nil pointer != nil interface fmt.Println("Got error:", err) } } // CORRECT: explicitly return nil func doSomething() error { var err *MyError = nil // some logic if err == nil { return nil // return nil interface } return err }

Checking for nil

// Safe nil check for interface func IsNil(i interface{}) bool { if i == nil { return true } // Check if value inside interface is nil value := reflect.ValueOf(i) switch value.Kind() { case reflect.Ptr, reflect.Map, reflect.Slice, reflect.Chan, reflect.Func: return value.IsNil() } return false }

Real Examples From Standard Library

io.Reader/Writer — Foundation of Everything

// Copy between any Reader and Writer func Copy(dst io.Writer, src io.Reader) (int64, error) // Works with files file1, _ := os.Open("input.txt") file2, _ := os.Create("output.txt") io.Copy(file2, file1) // Works with network conn, _ := net.Dial("tcp", "example.com:80") io.Copy(conn, strings.NewReader("GET / HTTP/1.0\r\n\r\n")) // Works with buffers var buf bytes.Buffer io.Copy(&buf, file1)

http.Handler — Web Server in One Method

type Handler interface { ServeHTTP(ResponseWriter, *Request) } // Any type with ServeHTTP method can be a handler type MyAPI struct { db Database } func (api MyAPI) ServeHTTP(w http.ResponseWriter, r *http.Request) { switch r.URL.Path { case "/users": api.handleUsers(w, r) case "/posts": api.handlePosts(w, r) default: http.NotFound(w, r) } } // HandlerFunc - adapter for regular functions type HandlerFunc func(ResponseWriter, *Request) func (f HandlerFunc) ServeHTTP(w ResponseWriter, r *Request) { f(w, r) // call the function } // Now regular function can be a handler! http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) { fmt.Fprintf(w, "Hello, World!") })

Patterns and Anti-Patterns

Pattern: Conditional Interface Implementation

// Optional interfaces for extending functionality type Optimizer interface { Optimize() error } func ProcessData(w io.Writer, data []byte) error { // Basic functionality if _, err := w.Write(data); err != nil { return err } // Optional optimization if optimizer, ok := w.(Optimizer); ok { return optimizer.Optimize() } return nil }

Anti-Pattern: Overly Generic Interfaces

// BAD: interface{} everywhere func Process(data interface{}) interface{} { // type assertions everywhere switch v := data.(type) { case string: return len(v) case []byte: return len(v) default: return nil } } // GOOD: specific interfaces type Sized interface { Size() int } func Process(s Sized) int { return s.Size() }

Practical Tips

  1. Define interfaces on the consumer side, not implementation
  2. Prefer small interfaces to large ones
  3. Use embedding for interface composition
  4. Don't return interfaces without necessity
  5. Remember nil interface vs nil pointer
  6. Use type assertions carefully
  7. interface{} is a last resort, not a first

Interface Checklist

- Interface has 1-3 methods maximum \n - Interface defined near usage \n - Functions accept interfaces, not concrete types \n - Functions return concrete types, not interfaces \n - No unused methods in interfaces \n - Type assertions handle both cases (ok/not ok) \n - interface{} used only where necessary

Conclusion

Interfaces are the glue that holds Go programs together. They enable flexible, testable, and maintainable code without complex inheritance hierarchies. Remember: in Go, interfaces are implicit, small, and composable.

\ In the next article, we'll discuss packages and dependencies: how to organize code so the import graph is flat and dependencies are unidirectional.

\ What's your take on interface design? How small is too small? How do you decide when to create an interface vs using a concrete type? Share your experience in the comments!

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